

Fortunately, our hero was tough enough to soak up the attacks of lower-level enemies and make a mad dash for the crystals and the llama before hightailing it out of there with his jetpack. These enemies included giant spiders and other creepy, crawly critters, as well as a gigantic (and invulnerable) boss monster guarding the llama itself. In order to reveal the location of this wondrous treasure, our captain was required to collect several bundles of blue crystals scattered on the ground and guarded by enemies. We chose a tough customer with a jetpack to go on a treasure hunt for a golden llama idol (longtime fans of Maxis' other games, The Sims and SimCity, will get the reference and the joke), which was hidden in a ruined temple. The collection mission let us choose a custom captain from our Sporepedia, and thankfully, many powerful heroes were available to play (heroes can advance to a maximum level of 10). We played through an item collection mission and also watched a demonstration of a combat mission, as well as a demonstration of the adventure editing tools, which have expanded greatly since we last saw them. Adventures can take several different ultimate goals, such as all-out combat, item collection, and more. Certain adventures can be crafted to let you use your own captain characters, though meticulous adventure crafters may choose to hard-code their own custom captain character that must be used for that adventure. The adventure editor is planned to come packed with at least 1,500 prefabricated content pieces, from creature characters to monsters to buildings, which can be taken from the standard building editor and expanded greatly in the adventure editor, such that a small chateau can be reworked into a huge, stony dungeon.īecause the adventures are focused around a single creature's exploits (not on the gradual evolution and interstellar propagation of one species across the universe, like in the original game), Galactic Adventures will let you take control of a "captain" character, a critter with various statistics and parts (ranging from a sharp, bitey beak to a strap-on missile launcher) that can remain persistent in your Sporepedia (Spore's huge in-game library that catalogs all your created content).

The expansion will also clean up some of the editing interfaces, especially at the planetary view, and will add an adventure editing tool that will let you create your very own multipart adventures that can each be up to eight acts long. By clicking 'enter', you agree to GameSpot's
